Monday, 16 July 2012

Deck Profile: Antennae

The first deck I'm going to cover is one of the strongest decks in the LCCG at the moment. Antennae's were first introduced in Flaming Forest by former member Bringerofcake. Since those days, the Spellcaster/Machine mix Archetype has received a few nice support cards that have helped to elevate them to the top.

After quite a long time of adding, chopping and eventually fine-tuning, I've come across my preferred and what I believe is the optimal version of the Deck.

3|Anv1|Keeper of the Arsenal
3|Flfs|Antennae Preservationalist
3|Flfs|Antennae Radar
2|Flfs|Antennae Fiddler
2|Acrd|Antennae Inventor

3|Acrd|Antennae Receiver
2|Enil|Spell Search
2|Enil|Junk Salvage
2|Nwor|Swift Storm
2|Acrd|Depraved Extortion
2|Nasb|Mass Manufacture

3|Anv1|Hostile Negotiation
3|Nwor|Antennae Tune-Up
3|Acrd|Emergency Broadcast
2|Rope|Soul Spark Attack
2|Anv1|Isis's Last Wish
1|Clpc|Gift from Diabolus

1|Ww3|Axe-Arm Mantis
1|Ww3|RT-67 Gadgetron
1|Rope|Deepsea Atlanthal Guide
2|Flfs|Rumbler Tumbler
1|Anv1|Shameful Artist
1|Dirb|Starshot Cannon
1|Nasb|Mezzo Beat
2|Flfs|Antennae Repairman
1|Res1|Rainbow Tail
1|Dirb|Ceathmas
1|Ww3|Ghora End Dragon
1|Nwor|Meteor Force Dragon
1|Anv1|Monster of the Maelstrom

Probably the first thing you'll notice is the low monster count, however Antennae Tune-Up can help bring Antennae's to the field at a moments notice, Keeper of the Arsenal can turn other monsters into a mini Lonefire Blossom, and Antennae Inventor can bring a Machine Antennae from your Deck to your hand. Add into that Spell Search, which can bring a Spellcaster (like Inventor) from your Deck or Grave to your hand, and you have quite a few ways to bring some consistency into the Deck.

Of your monsters, Preservationalist is your main combo starter, and when paired with Inventor, can make some big Synchro plays, such as dropping Level 9's to the field low investment. It should be noted though, that so long as Preservationalist hits the field safely, he can link up with any other Antennae (bar a copy of himself). If you have at least 2 different Antennae's in your hand, you can usually link them up - such as Fiddler + Radar for a Level 5 + S/T popped; Inventor + Radar for a search + S/T popped; Pres + Radar for Level 5 + S/T popped; Pres + Inventor for a search, which could be a Radar for a big Lv 9 play with the ability to hit a backrow too!

A lot of support comes from your S/T's, the likes of Antennae Receiver, Mass Manufacture, E-Broadcast and Tune-Up are invaluable for a host of Synchro plays and control options. Mass Manufacture is great for linking up with Radar and Preservationalist, and can even turn a lone Preservationalist into formidable Level 6 Synchro monster. You can even use the Factory Tokens for Soul Spark Attack or turn lv 2 Tokens into Tuners with Antennae Fiddler.

Junk Salvage is huge here, as it helps to replenish your options - All of your Antennae's (with the exception of Preservationalist) have -1000 ATK, so you can easily stock your hand full of Antennae's ready to Synchro all over again. Another use is to keep filling your hand with Antennae's as fodder for Antennae Repairman to keep swarming the field.

Radar is a fantastic card here, the ability to Special Summon itself and hit an opponents backrow is a great thing to have, but it really comes to life with Emergency Broadcast. By getting out Radar and using it's effect, then following up with E-Broadcast, you could decimate your opponent by up to 4 cards with a 1 card investment.

You may notice the addition of Xyz's in the Extra Deck and be confused, due to the Synchro-heavy nature of the deck, and in a sense you're right, but the potential is there for their use, and dropping Gadgetron along with a Synchro + backrow can seal a game. As for Synchros themselves, Antennae's get to make use of Ceathmas, which has inbuilt protection and the ability to retrieve Machines from the yard. As well as him, Antennae Repairman is the Archetype's boss Synchro, and has more than enough potential to flood the field with Synch's, meaning he should never be underestimated.

This is a deck I've really enjoyed playing for a long time, and with a flexible take on swarm, control and searching, it has everything you need to win out against even the toughest decks.

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